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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== 把這段丟給 GEMINI 就能開工: ==== <syntaxhighlight lang="text">Patch F / Game Loop Structure: Safe Room -> 10 Rooms -> Boss -> Reward -> Next Difficulty Do NOT change existing combat mechanics, upgrades, or HUD bars. Only add stage progression structure and room types. 1) Add progression state: * sectorLevel (starts at 1) * stageInSector (starts at 0) * roomType: SAFE / COMBAT / BOSS 2) On new game start: * roomType = SAFE * No enemies spawn, no lockdown. * Add a "REPAIR STATION": pressing [R] refills HULL/ARMOR/FUEL to max. * Exits available to start COMBAT loop. 3) Combat loop: * Entering a COMBAT room: spawn enemies, lockdown until cleared (existing). * When room cleared: stageInSector += 1 If stageInSector < 10: next roomType = COMBAT Else (stageInSector == 10): next roomType = BOSS 4) Boss room: * roomType = BOSS * Spawn 1 boss enemy with large HP and 2 attack patterns (simple is fine). * Lockdown until boss defeated. 5) Boss reward + difficulty advance: * After boss defeated, show a reward panel: * Gain 1 rare weapon (choose from: RAILGUN / PLASMA / BEAM_SABER) OR random one * Plus a big mech upgrade (3 choices, bigger numbers than normal) * After choosing reward: sectorLevel += 1 stageInSector = 0 Load a SAFE room (new sector garage) 6) UI: * Top-left show: SECTOR: sectorLevel STAGE: stageInSector / 10 ROOM: SAFE/COMBAT/BOSS Acceptance: * Game always starts in SAFE room with no enemies. * Clearing 10 combat rooms guarantees a BOSS room. * Beating boss always gives a rare weapon + big upgrade. * After boss, sectorLevel increments and player enters SAFE room again. </syntaxhighlight>
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