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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== ### ==== 目的:開局不被圍毆 + 給玩家喘息與準備 規則: * 第 0 關永遠是 Safe Room(roomType = SAFE) * Safe Room 內: - 不刷怪、不鎖門 - 有「補給站」:回滿 HULL/ARMOR/FUEL - 有「商店/整備」:買小補給或小升級(先可略過,最小版只補滿) 出口:進入第 1 關(戰鬥房) ===== 你說的節奏超好,我建議用清楚的計數器: ===== * sectorIndex:難度層(從 1 開始) * stageInSector:在本難度已完成幾關(0~10) * 每清掉一個戰鬥房:stageInSector += 1 * 當 stageInSector == 10:下一張進入 BOSS ROOM ===== 最小版 BOSS(先穩住): ===== * 1 隻大型敵人(HP 高、攻擊模式 2 種) * 或「BOSS + 兩隻小兵」做壓力 * 打完 必掉大獎 BOSS 獎勵: * “稀有武器” 直接加入武器池(例如 Railgun / Plasma / Beam Saber) * “大幅強化機體” 三選一(+大量 max 值 + 特性) 通關後: * sectorIndex += 1(難度提升) * stageInSector = 0 * 進入新的 Safe Room(當作整備進下一輪)
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