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=== Assistant: 了解です。 === 了解です。 ゴールの判定は通常、プレイヤーが特定のゴールブロックを踏んだときに行う想定です。 ここでは「Block of Emerald」をゴールブロックと仮定し、ゴール時にそのプレイヤーにチャットメッセージでタイマー表示を送るコードを追加します。 修正版コードはこちら。 <syntaxhighlight lang="js">const timers = {}; function onBlockStand(id, x, y, z, blockName) { const gold = "Block of Gold"; const iron = "Block of Iron"; const goal = "Block of Emerald"; if (blockName === gold) { timers[id] = { start: Date.now(), running: true }; } else if (blockName === iron) { if (timers[id]) { timers[id].running = false; } } else if (blockName === goal) { if (timers[id] && timers[id].running) { const elapsed = Math.floor((Date.now() - timers[id].start) / 1000); api.sendMessage(id, "ゴールタイム: " + elapsed + "秒"); timers[id].running = false; // ゴールでタイマー停止 } } } function tick() { const ids = api.getPlayerIds(); for (let i = 0; i < ids.length; i++) { const pid = ids[i]; if (timers[pid] && timers[pid].running) { const elapsed = Math.floor((Date.now() - timers[pid].start) / 1000); api.setClientOption(pid, "middleLowerText", [ { str: "タイマー: " + elapsed + "秒", style: { color: "yellow" } } ]); } else { api.setClientOption(pid, "middleLowerText", []); } } } </syntaxhighlight> ゴールブロック踏んだ時にチャットでゴールタイムを送信し、その後タイマー停止します。 評価どうぞ!
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