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Openai/694f5245-1110-800b-b182-7c2accd50046
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=== Assistant: 老闆我看到右上角那行了:“PLAYER SPRITE: LOAD ERROR” 😭 === 老闆我看到右上角那行了:“PLAYER SPRITE: LOAD ERROR” 😭 這就超清楚了:不是去背、不是透明度、不是渲染順序——而是「圖片根本沒有被成功載入」,所以它才退回那個白色長方體 placeholder。 所以現在我們不再耕地、不再加功能,我們只做一件事: ✅ 把主角圖像變成程式內“永遠可讀”的資產(不靠外部路徑、不靠附件引用、不靠它“記得”你貼過什麼)。 下面給你兩個選項,你挑一個就能立刻救回來: ==== 優點:最穩,跑幾次都不會掉。 ==== 缺點:你那張圖如果太大,base64 會很長(但我們可以先用小圖)。 ===== <syntaxhighlight lang="text">Fix PLAYER SPRITE load error by embedding the sprite as a data URL. ===== * Convert the attached player image into a dataURL (base64) at build time and store it as a JS constant: const PLAYER_SPRITE_DATA_URL = "data:image/png;base64,..."; * Load with: img.src = PLAYER_SPRITE_DATA_URL; * Remove any external URLs or file paths. * Print the exact error message from img.onerror (event + attempted src length). Do not change gameplay. Acceptance: status shows "PLAYER SPRITE: OK" and the mech renders. </syntaxhighlight> 📌 小技巧(很重要): 請你這次 只給它 1 張、尺寸小一點(512 或 768)——避免又跳「內容過大」。 ==== 優點:完全不依賴圖片,上下文/附件再怎麼怪都不會掉。 ==== 缺點:沒有你那張帥圖精緻,但足夠像 SD 機甲,先把遊戲穩住。 你可以貼這段: <syntaxhighlight lang="text">If image loading fails, draw a SD-mech fallback that resembles the attached white mech style: * Use Canvas to draw a chibi mech silhouette: * white armor body (diamond-ish torso) * blue visor line * shoulder pods * rifle shape * Add dark outline and keep it pixel-crisp (no blur). * This fallback should replace the plain rectangle placeholder. Acceptance: even with sprite load error, player looks like a mech, not a rectangle. </syntaxhighlight> ==== 這個你不用修,只要把資產內嵌就避掉,但我還是把真相丟給你: ==== * 它現在很可能在程式裡寫了類似 img.src = "player.png" 或某個 blob URL * 但在 Gemini 的動態預覽環境裡: - 沒有那個檔案路徑 - 或附件不能用那種方式被 fetch - 或 CSP 限制導致載入被擋 結果就是 onerror → 顯示 LOAD ERROR → fallback rectangle。 所以:你貼了圖,不等於程式讀得到圖。 你要它“把圖吞進程式裡”,才會永遠穩。 ==== 1. 你再上傳一次白格林特,但只挑 那張單人、黑底或透明底,尺寸壓小 ==== # 丟 方案 A 那段微型指令,要求它把圖轉成 data URL 常數 # 要它把 img.onerror 的錯誤原因印出來(這樣如果還失敗,我們立刻知道是哪個限制) 如果你願意,我也可以幫你把這張白格林特先「縮小+去背」成一張乾淨的 512 PNG(綠幕或透明),你再丟給 GEMINI 就會更順。你只要說一聲「幫我縮成 512 並保留透明」我就直接幫你處理 😈🎨
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