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=== 6. Machine Learning Training Pipelines === You can train NPC models in three ways: ==== A. LLM-Driven NPC Dialogue & Decisions ==== Use a small model (3Bβ13B) and fine-tune it using: * NPC internal state * Recent world events * Desired action + dialogue Each training example looks like: <syntaxhighlight>Input: NPC personality, emotions, beliefs, CK_depth, trust matrix, narrative role Output: Action + Dialogue consistent with state </syntaxhighlight> This produces consistent personalities and adaptive dialogue. ==== B. Neural Surrogate Model (State Transition Network) ==== Train a tiny network that predicts: <syntaxhighlight>state(t) β state(t+1) </syntaxhighlight> It learns the ODE/ABM dynamics and runs lightning-fast inside a game. ==== C. Reinforcement Learning NPC Policies ==== Train agents in a social-knowledge environment (βNPC Gymβ): * Rewards for narrative coherence * Cooperation * Emotional believability * Survival / quest progression This gives emergent behavior, alliances, grudges, betrayals, panic cascades, etc.
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