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Openai/694f5245-1110-800b-b182-7c2accd50046
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==== isometric-lite 很容易出現這個 bug: ==== 你看到子彈碰到了(螢幕上接觸),但程式其實用另一套座標算碰撞 → 永遠打不到。 最常見 4 種原因: # 子彈用 screen coords 在飛,敵人用 world coords 在站 # 碰撞用 AABB 但半徑/寬高設錯(=0 或太小) # 子彈命中後沒有觸發 applyDamage(或被 early return) # 敵人 HP 根本沒初始化/不在 enemy 物件上(扣不到) ✅ 解法:統一「碰撞都用 world space」,再做 debug 可視化碰撞圈。
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