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Openai/697008aa-c498-800b-af5f-58bcd3d66694
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=== Assistant: Got it β with that setup, your problem is almost certainly NOT lack of trees π² === Got it β with that setup, your problem is almost certainly NOT lack of trees π² Youβre actually over-producing raw logs, so the sawmill stopping means a logistics or setting issue, not resource shortage. !https://www\.number13\.de/content/images/2023/04/cities\-skylines\-not\-enough\-buyers\-for\-the\-products\.jpg<ref>{{cite web|title=https://www\.number13\.de/content/images/2023/04/cities\-skylines\-not\-enough\-buyers\-for\-the\-products\.jpg|url=https://www.number13.de/content/images/2023/04/cities-skylines-not-enough-buyers-for-the-products.jpg|publisher=number13.de|access-date=2026-01-21}}</ref> !https://static\.guidestrats\.com/images/12/2706/07\-small\-log\-yard\-in\-forestry\-industry\-tab\-cities\-skylines\-screenshot\.jpg<ref>{{cite web|title=https://static\.guidestrats\.com/images/12/2706/07\-small\-log\-yard\-in\-forestry\-industry\-tab\-cities\-skylines\-screenshot\.jpg|url=https://static.guidestrats.com/images/12/2706/07-small-log-yard-in-forestry-industry-tab-cities-skylines-screenshot.jpg|publisher=static.guidestrats.com|access-date=2026-01-21}}</ref> !https://i\.pinimg\.com/564x/e5/96/7a/e5967af28a86735dfbbe100e1f7301c4\.jpg<ref>{{cite web|title=https://i\.pinimg\.com/564x/e5/96/7a/e5967af28a86735dfbbe100e1f7301c4\.jpg|url=https://i.pinimg.com/564x/e5/96/7a/e5967af28a86735dfbbe100e1f7301c4.jpg|publisher=i.pinimg.com|access-date=2026-01-21}}</ref> 4 ==== ### ==== You have: * 3 small tree plantations * 1 large tree sapling field * 2 large tree sapling greenhouses Thatβs way more logs than: * 1 large sawmill can consume So if the sawmill is idle, itβs almost always one of these π ==== If any log yard is set to βFillβ, it will: ==== * Hoard logs * Refuse to send them to sawmills ===== - 1 Large Log Yard β BALANCED ===== * 1 Small Log Yard β BALANCED * 1 Small Log Yard β EMPTY : ==== If your log yards are: ==== * Exporting logs * Or importing despite local supply β¦your sawmill gets starved. ===== - Click each log yard ===== * Watch the trucks: - If most are exporting, set one yard to EMPTY - If importing, road access is broken ==== Even with green traffic: ==== * One-way roads * Too many intersections * Shared city roads β¦can prevent log delivery. ===== Create a dedicated forestry loop: ===== <syntaxhighlight>Plantations β Log Yards β Sawmill (NO city traffic, NO intersections) </syntaxhighlight> Use: * Two-lane industry roads * No bus lanes * No heavy traffic ban policies ==== Even with Hadron Collider, sawmills still need workers to reach the building. ==== ===== - Bus stop OR metro within walking range ===== * No pedestrian-only roads blocking access ==== This tells us everything: ==== | | | | --- | --- | | | | | | | | | | | | | ==== Right now you should be running: ==== * 2β3 sawmills minimum * Or remove 1β2 tree producers Best balance: <syntaxhighlight>4β5 tree producers β 2 log yards (Balanced + Empty) β 2β3 sawmills </syntaxhighlight> ===== Tell me: ===== 1οΈβ£ What message the sawmill shows 2οΈβ£ Log yard storage % 3οΈβ£ Are logs exporting? Iβll pinpoint the exact fix in one reply π
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